Like i said in my other post, i have now made too many cards for the series. 1 topic is too small for them lol. so heres the Spell and Trap cards of the series.
if you want to see the fan fic for my Rising series, click here:
https://twilightduelacademy.forumotion.net/off-topic-f15/my-fan-fic-the-rising-prodigy-t95.htm#284if you want to see the monster cards for the set, click here:
https://twilightduelacademy.forumotion.net/card-showcase-f30/my-rising-card-series-extra-deck-monster-cards-t96.htm#285Select 1 Level 4 or lower monster in your Deck with "Rising" in its card name and add it to your hand.
This card cannot be removed from the field if this cards owner controls at least 1 face-up "Rising" monster, except by the activation of a new Field Spell card. Each time you summon a "Rising" monster, place 1 Oracle Counter on this card. Once per turn, during your Main Phase, you can remove any number of counters from this card to special summon 1 monster from your hand, deck, or graveyard whos level is equal to or lower than the number of counters you removed by this effect. When you take battle damage from a battle involving a "Rising" monster, inflict the same amount of damage to your opponents life points (Your opponent can negate this effect by discarding 1 card in their hand to the graveyard).
Can only be equipped to a face-up "Rising" monster you control. When you activate this card, you can pay up to 800 Life Points. The equipped card gains attack points equal to the ammount of Life Points you paid.
Decrease the ATK of the Equipped Monster by 500 points. The Monster equipped with this card cannot declare an attack or change its Battle Position.
Activate while you have 3 or more "Rising" monsters in your graveyard. Increase your Life Points by 700, then you can add 1 "Rising" monster to your hand from your graveyard.
Pay half your Life Points. Select 1 Spell/Trap card in any player's Graveyard. This cards effect is treated as the same effect as the selected card until the End Phase of this turn. if this card is in your graveyard, you can remove it from play to negate 1 attack from an opponents monster.
Select 1 "Raziel, Rising Dawn" in your graveyard. Remove from play 1 monster card in your graveyard to destroy 1 face-up monster your opponent controls. Then, you can Special Summon the selected "Raziel, Rising Dawn" in your graveyard and Special Summon it to your side of the field in Defense mode.
Select 1 monster on your side of the field. Special Summon 1 "Rising" monster from your hand or deck to your side of the field with attack equal to or less than the selected monsters. After this effect reseolves, send the selected monster to the graveyard.
This card can only be equipped to a face-up "Rising" monster on your side of the field. The equipped monster gains 500 attack points. If the equipped monster attacks a monster in defense mode with DEF lower than the equipped monster's ATK, inflict the difference as Battle Damage to your opponents Life points. When the equipped card is removed from the field, destroy this card.
This card can only be equipped to a face-up "Rising" monster on your side of the field. Increase the ATK of the equipped monster by 300 points for every face-up "Rising" monster on your side of the field. When the equipped card is removed from the field, destroy this card.
Return 1 "Rising" Fusion Monster on your side of the field to its owner's Extra Deck. In addition, if any of the Fusion-Material monsters used to Special Summon that monster are in your hand, after revealing them to your opponent, you can Special Summon them to your side of the field.
Activate when a monster on your side of the field is destroyed as a result of battle. Special Summon 1 Level 4 or lower monster with "Rising" in its card name from your hand or deck to your side of the field.
This card can only be activated during your Battle Phase. Pay 1000 Life Points, then select 1 "Rising" monster you control. The selected card gains attack points equal to the total original attack points of all other face-up "Rising" monsters on the field. If you activate this effect, only the selected "Rising" monster can declare an attack during this turn.
Activate only when your opponent declares an attack on a face-up "Rising" monster you control. Destroy all face-up attack position monsters on your opponents side of the field.
Special Summon 1 Level 4 or lower "Rising" monster that was destroyed as a result of battle from your graveyard to your side of the field.
Whenever a "Rising" monster you control is destroyed as a result of battle, you can inflict 300 points of damage to your opponents Life Points.
Whenever a Level 5 or higher "Rising" monster you control declares an attack against face-up monster on your opponents side of the field, inflict 500 points of damage to your opponents Life points.
Select 1 monster card on your side of the field. Return that monster to your deck and Special Summon 1 Level 4 or lower "Rising" monster from your hand, deck, or graveyard with the same Attribute as the selected monster to your side of the field. If this card is in your graveyard, you can remove this card and 1 monster in your graveyard from play to Special Summon 1 Synchro Monster from your graveyard to your side of the field.
Activate when a face-up "Rising" monster you control battles with an opponents monster. Select 1 face-up "Rising" monster on your side of the field and equip it to this card. Whenever the equipped monster battles, increase its ATK by half of the opposing monster's ATK points. Destroy this card during your 2nd Standby Phase after this cards activation
Select 1 face-up "Rising" monster on your side of the field to activate this card. By discarding 1 "Rising" monster in your hand to the graveyard, increase the ATK of the selected "Rising" monster by an amount equal to that of the discarded "Rising" monster's ATK until the End Phase of the turn this card is activated.
Limited:-Rising Oracle
-Rising Miracle-Rising FurySemi-Limited:-Rising Elements-Rising Storm
-Rising Spirits
-Rising Flare-Rising Exchange
-Rising Power